Student Character Art Final for class! The reference I used was by Randy Hagmann.
This project was a lot of fun as the clown is human enough in essence, but off enough to feel extremely creepy. I learned a lot about character art during this class and will definitely be affixing some mistakes I made for my next project.
My workflow was :
Making a base model in Zbrush using Dynamesh
Exporting to Maya to Retopo
Finalizing the sculpt with good topology in Zbrush, using Sub-divide
Baking and Texturing in Substance Painter
Rendering in Marmoset